|Behind the scenes|
The lair was used by Tron, starting some time after the ISO wars, when he was saved from deresolution by the former sentry Cyrus, who became Tron's apprentice as The Renegade, since Tron himself was mortally wounded. It occupies a hollowed-out horizontal section of a rock spire. The safehouse is outfitted with a regenerative chamber for Tron to heal his scars, a vast computer, training simulators, and surveillance devices with which Tron and Beck can monitor the city. Like Flynn's Safehouse, its floor and ceiling can light up on demand. The lair can be reached via a temporary bridge that rezzed in front of the driver and derezzes behind them.
Tron's regenerative chamber[edit | edit source]
The energy chamber (derisively called "geriatric" by Able) is a core feature of the safehouse, necessitated by Tron's incurable injuries at the hands of Dyson. Tron needs to use it frequently in order to revert the effect of the harmful code Dyson inserted into him, which otherwise results in extensive, necrotic scars covering his face and body. The chamber is a cyllindrical containment unit which can rez around Tron on demand. It operates on energy which Tron needs to secretly supply from Able, can highlight Tron's scars and has adjustable via remote "plasma density". After Cyrus inflicts even more injuries on Tron, the chamber is unable to contain the degenerative process and eventually Tron collapses while he's inside, breaking its walls and destroying it.
Training simulators[edit | edit source]
The chamber is capable of rendering at lease seven holographic sparring simulation for Beck to use. One of them is Argon Square, another features the inside of a Recognizer with captives for Beck to save and guards that can be programmed to taunting him with personal details to goad him into removing his mask. Other simulations feature multiple instances of both Dyson and Tron.