- This is an article about the first generation Light Cycle. For other uses, see Light Cycle (disambiguation).
| |
| Light Cycle | |
| Data | |
| Vehicle Type | High speed personal transport |
| Source | Rod |
| Armaments | Jetwall |
| Crew | 1 Rider |
| Passengers | 0 |
| Users | Tron, Sark, Kevin Flynn, Ram, Ares |
| Behind the scenes | |
| Appearances | TRON TRON 2.0 TRON 2.0: Killer App (Game Boy Advance) Kingdom Hearts II TRON: Evolution (PSP) TRON: Legacy TRON RUN/r TRON: Ares |
| Gallery | |
- "(Light cycles racing at high speed)"
- ―Light Cycle —
Listen[src]
Light Cycles are vehicles resembling motorcycles that are driven by programs in the Game Grid. Upon being rezzed in by a program's rod, a light cycle completely covers the driver - who is forced into a riding position - with a protective canopy. Each Light Cycle is colored according to the color of the rod that generated it.
History[]
TRON[]
Light cycles were originally from an ENCOM video game made by Kevin Flynn, simply called Light Cycles. When Flynn himself was forced to personally participate in a light cycle match, he was able to use his intimate knowledge of the game to exploit a vulnerability in the code and allow his team to escape the Light Cycle Grid.
Flynn's team still used their light cycle even after their escape, but Flynn and Ram's were destroyed when they were shot by a tank. Tron's light cycle managed to avoid being shot however, and he drove the light cycle towards the I/O Tower.
TRON 2.0: Killer App (Game Boy Advance)[]
Tron rode a first generation light cycle on a light cycle grid upon his awakening.
TRON: Uprising[]
The Renegade, Part 1[]
Mara incorrectly identified Able's Light Cycle as a 1st generation Light Cycle while observing it.
TRON: Legacy[]
In 1989, Sam Flynn had a few toys based on first generation light cycles in his bedroom, these toys were setting on Sam's shelf along with other Tron merchandise
TRON: Ares[]
This kind of light cycle returns in TRON: Ares, as Ares pilots a yellow one to find the Permanence Code.
Other appearances[]
Kingdom Hearts II[]
The Light Cycle mini-game in Kingdom Hearts II.
The Light Cycle (ライトサイクル Raito Saikuru) is a mini-game in Kingdom Hearts II. It is based on the Light Cycle game from the original TRON film. After Goofy fiddles around with the computer in the holding cell in Space Paranoids, Sora is forced to participate in the Light Cycle races. Before the race starts, a Devastator blasts a hole in the wall, and so during the race, Sora fends off Magnum Loaders to reach the exit. The goal of the Light Cycle mini-game is to destroy 30 Heartless. The mini-game operates under a rock-paper-scissors-esque attack system. Attacks intercept Charges, which break through Guards, which block Attacks. If Sora drives into a wall, he will take damage. Driving into pillars around the course does not damage Sora, though it stuns him. Using Guard while driving into those pillars protects him from the stun.
An orange first generation Light Cycle in TRON: Evolution.
TRON: Evolution (PSP)[]
Under the name "Classic Light Cycle", a first generation Light Cycle appears as a rideable vehicle in the Play Station Portable version of TRON: Evolution, like all vehicles in this game, the circuitry is interchangeable.
A blue first generation Light Cycle in TRON RUN/r.
TRON RUN/r[]
A blue first generation Light Cycle appears as a drivable vehicle in TRON RUN/r.
General information[]
Abilities[]
On the Grid designed for them, light cycles are incredibly fast when moving, and leave behind a solid jetwall in their wake. They move in straight lines and only turn in 90° angles. With their brakes disabled, this creates a hazard whereby one light cycle could be forced to crash into the jetwall of another, causing the victim to derez along with their light cycle. Outside the Light Cycle Grid however, the Light Cycles move just like a regular motorcycle, and have not been seen using jetwalls. They also feature a communication system that allows drivers on respective teams to coordinate maneuvers with teammates against opponents on the Game Grid, or organize an escape should they so choose.
Weaknesses[]
Even though the light cycles are remarkably fast and can outmaneuver Light Tanks and recognizers, a single direct hit by a Tank Arrow can destroy the light cycle and potentially derez its driver.
